Category Archives: vosc

VOSC Update now Live

An update to VOSC Visual Particle Synthesizer is now live online. It includes a new RANDOMIZE function, which loads random values for all parameters of all oscillators. Since it’s random, a lot of times the result won’t look like anything, but every once in a while something interesting will pop up. It’s a great way to explore the realm of the program’s capability, and to find a place to start tweaking from.

The update also includes a way to cap the particle resolution so that loading patches that have high settings won’t slow your machine down to a crawl. Find it in the RES panel.

This update is live online and on the Android version. Pending approval on iOS.

VOSC now available on Android and iOS

VOSC has been approved by Apple and is now available on the App Store for all sizes of iOS devices!

That’s in addition to its availability on Google Play for Android tablets and phones.

VOSC Visual Particle Synthesizer Now Online

VOSC is now live online. Use it right in your browser here, where you can also find instructions for getting started:

http://vosc.glyfdesign.com

Announcing VOSC Visual Particle Synthesizer

Here are a couple screens from an app currently under development, to be released on iOS and Android, with other platforms/versions to follow.

It could be described as a visual particle synthesizer. It consists mainly of 4 oscillators that control the position of a vast array of on-screen particles. Adjustments to the frequency and shapes of the oscillators can produce some very intricate moving patterns.

It’s an evolution and systemization of the phaSing series of flash toys that I made quite a while back. Here, the rendering and most of the “synthesis” calculations are performed using GPU shaders written in AGAL for the Stage3D feature of Flash Player / AIR.